looking at different shapes for Lily's head and her hair - how aging can be shown
Originally i was looking at the shape of toddlers and pushing the proportions.
Different shapes made out of a single stroke of watercolour. This is looking at the development of my other character, Grandpa Charlie.
initial ideas for the head of the grandpa
different body shapes for Lily - trying to push past the ordinary shape of a human
Above, bottom left, my developed character for Grandpa Charlie.
Lily still needs some work, but the body in the top right and the head to the left are what i am working on at the minute.
initial prop studies above
above, looking at simple shapes digital and painted
my final character for Lily aged 5 at the bottom
looking at the profile, 3/4 and back views
It is important in my animation that the ageing gets across to the audience, so above are ways in which i plan to get this across, productively without reproducing the puppets as this will be costly both in money and also time.
in situ tests for how the characters will look in their' environment
different stages of how each character will look growing older
first armature plans
contour lines to help me understand the shape of the characters. this will be useful when making my Marquette
watercolour studies of props and characters - further development
different background tests
ball and socket armature plans
above are my turnarounds for Lily, younger and older. I am really pleased with the difference between the two for the time i want to show in the story
expression s for Lily
I am really pleased with my turnarounds for Charlie. I feel the ageing works well, but he still looks like the same character.
poses - some are in the story some i did for better understanding of the characters and their relationship
Final finished in situ image of my characters and environment. I am really happy with all my work to this point, it will work well in stop motion.
The next stage is to sculpt my characters, and then begin to make the armatures. I will keep posting all about it as it is going on!
I also decided to keep things simpler with the faces, as replaceable faces (as much i want to push myself to do them) isn't very necessary for this project and the characters have very small changes in the face rather than loads of dialogue.